Cloud gaming is fraught with confusion. There are many questions regarding the definition of cloud gaming about, what it's importance and benefits, who is able to offer it, how it will help grow the market, and so on. Uncertainties about online multiplayer and what changes when a "console moves to the cloud" are further complicating matters. Check out the Revisiting the question of Cloud gaming. What is "CLOUD GAME STREAMING"? Cloud game streaming allows for the majority of the game's processing away from the player's house to be handled at a remote data center. The data center could comprise of racks upon rows of consoles, or a totally different collection of servers and infrastructure. In this data center that game's logic, AI, the physics and rendering of images (i.e. audio and visuals) are processed by the player at the end. HOW ONLINE MULTIPLAYER GAMES WORKS NowA multiplayer online game is the most complicated computational experience a person will have in a given week. They are amazing and possible because they require only a few hours online. When a participant is part of an online video game, the player's local (i.e. an accessible, nearby device (e.g. The iPad, PC and Xbox can run every "games" we've played. This includes the AI, game logic, physics images, rendering of images, and other. visuals), the audio, and so forth - just as an offline game. This is why players must install 40GB game files to play online-only titles like Fortnite and keep updating the game with a lot more gigabytes of locally installed data as the online-only experience evolves. The purpose of remote processing - also known as the online multiplayer server - is to transmit each player's positional data and inputs to their individual machines, and to essentially the process when conflicts arise. Why was it that online multiplayer gaming was developed in this manner? Today's online multiplayer gaming is wasteful. Why should 100 gaming machines of the consumer grade (again, to continue with Fortnite) all be doing the same "work"? Especially given that conflicts arise when re-re-re-re-reduplicating this effort? Why doesn't the tech-media company responsible for this event instead use their own billion-dollar, industrial equipment instead of moving it to small consumer hardware covered in plastic dyed covers? Perhaps offload the processing to Amazon's endless servers? Beyond reconciliation, think about the risks of relying entirely on the machine that is local to the end-user. The level of experience depends on whether processing happens on a device that is designed for consumer use. The PS4 can play Fortnite (2018) with a sixth-generation iPad (2018) player, but the iPad player will have only 1/3 of the frame rates and get graphics from the 1990s. The iPad does not render any part of the game's features (e.g. the skin of another player) since it has to prioritize processing power for the core game. Online multiplayer is severely limited due to the fact that the hardware used by consumers comes with processors that are consumer-grade. The 2020 iPad Pro or even PS4 Pro will only be able to track and handle so many variables that are constantly changing as part of a hard-to-predict simulation. And the complexity of these games ends in being largely limited by the lowest-supported devices.
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